Patch Notes

OpenATBP Update 1.4

Elo, Friends, and Matchmaking

  • Reset all player stats including Elo, played games, champion data, etc.
  • Removed old Elo system and replaced it with a net positive system.
  • Elo is now based on your total wins. Every game won or tied is +1 Elo, and every game lost simply prevents Elo gain.
  • Elo can only be lost through dodging or leaving games.
  • Elo tiers are now as follows: Tier 1: 0-25; Tier 2: 26-75; Tier 3: 76-200; Tier 4: 201-500+.
  • Matchmaking is now indefinitely randomized, as skill-based matchmaking cannot exist with the new system.
  • The rule preventing alts is temporarily halted, as there should be no reason to make alts outside of anonymity.
  • Indefinitely, your friends list will now show everyone who is online, effectively removing the functionality of a "friends list."

Shop Changes

  • Skins have had their prices changed to reflect the quality of the skin in comparison to others. The new prices are as follows:
  • Beemo Noir: 1250 -> 2000.
  • Soccer BMO: 500 -> 1250.
  • Evil Eye Gunter: 2500 -> 1250.
  • Young Ice King: 1250 -> 2000.
  • Guardian Jake: 1250 -> 2500.
  • Randy Butternubs: 1250 -> 2000.
  • Wiz Biz Jake: 2500 -> 1250.
  • Skeletal Lich: 2500 -> 1250.
  • Mohawk Marcy: 2500 -> 1250.
  • Racing NEPTR: 1250 -> 2000.
  • Mr. Crowley: 500 -> 1250.
  • Zombie Butler: 2500 -> 2000.
  • Prince Gumball: 2500 -> 2000.
  • Too Young Bubblegum: 2500 -> 2000.

Stealth Changes

  • Stealth has been reworked significantly to prevent bush cheesing that was present in 1.3.
  • Attacking or using an ability will prevent you from using bush invisibility for 3 seconds.
  • After being attacked, you will be revealed and cannot go into stealth from bushes for 3 seconds.

Backpack Rework

  • All backpacks have been reworked from the ground up, effectively removing all original bags and replacing them with all new ones.
  • There are too many bags to list here, so please check out the wiki for more details. Here is a brief description of the bags and their gimmicks.
  • Champion's Backpack - Playstyle: generalist. Gimmick: pretty much unchanged. Cannot replace the GOAT.
  • Assassin's Starter-Kit - Playstyle: assassin, high damage, low survivability. Gimmick: "Night Sword" lets you briefly enter stealth on kill.
  • Choose Goose's Lootbox - Playstyle: RNG. Gimmick: "Demonic Wishing Eye" allows abilities to crit.
  • Nurse Pound Cake's Medkit - Playstyle: support. Gimmick: "Simon Petrikov's Glasses" buffs nearby allies' power damage.
  • Techno Tank - Playstyle: tank. Gimmick: "Robo Suit" gives high defenses plus increasing speed stacks that can be used to slow targets.
  • Huntress Wizard's Arsenal - Playstyle: jungler. Gimmick: "Demon Blood Sword" increases damage to jungle monsters and gives unique buffs for slaying monsters.
  • Candy Monarch Regalia - Playstyle: laner. Gimmick: "Grape Juice Sword" increases damage to minions and buffs nearby minions.
  • Daredevil's Duffel Bag - Playstyle: snowballing. Gimmick: "Lightning Sword" increases PD on kill.
  • Billy's Bag - Playstyle: ADC. Gimmick: "Grass Sword" enhances next critical attack periodically.
  • Nearly Ultimate Wizard Wear - Playstyle: high burst AP. Gimmick: "Wizard Robe" grants stacking CDR on kill.
  • Sorcerous Satchel - Playstyle: high CDR AP. Gimmick: "Lich's Hand" grants increased spell damage when hitting the same target.
  • Bindle of Bravery - Playstyle: bruiser. Gimmick: "Peppermint Tank" deals additional damage to close range targets.
  • Susan's Shredder - Playstyle: anti-tank. Gimmick: "Glob's Helmet" deals increased damage to targets with more max HP.
  • Hybrid Haversack - Playstyle: AP/AD hybrid. Gimmick: "Fight King's Sword" and "Cosmic Gauntlet" alternate in enhancing your attacks and abilities.
  • Vampire Rocker Gear - Playstyle: high vamp. Gimmick: "AX Bass" prevents outside healing but grants extreme attack vamp.

Balance Updates

OpenATBP icon

General Changes

  • Reworked armor/MR system to deal flat percentage reduction based on stats. 1 armor = 1% physical damage reduction.
  • Changed all champions' base stats, with most ranged champions at 0 base stats, melee champions at 5 armor / 5 MR, and tanks at 10 armor / 10 MR. For more details, check out the wiki.
  • Removed Herobrine.
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Cinnamon Bun

  • BUFF: Ability damage reduction to towers decreased from 50% to 25%.
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Flame Princess

  • NERF: Decreased attack range from 6.4 to 6.0.
  • NERF: Abilities now need to damage something to activate Flame Princess's passive.
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Hunson

  • BUFF: Removed damage falloff from hitting the same target multiple times with Q.
  • BUFF: Third hit with Q now does 75% increased damage.
  • BUFF: Increased E PD scaling from 50% to 60%.
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Ice King

  • BUFF: Increased W PD scaling from 30% to 40%.
  • BUFF: Increased E PD scaling from 20% to 50%.
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Lemongrab

  • BUFF: Increased health scaling from 35 to 50.
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The Lich

  • CHANGE: Skully's basic attack damage is now 10 + 40% of The Lich's AP.
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Marceline

  • NERF: Reduced Q damage scaling from 80% to 60%.
  • NERF: Reduced Beast Form Q root duration from 3 seconds to 2 seconds.
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Princess Bubblegum

  • CHANGE: PB's Turret now does 10 + 40% of PB's AP.

Bug Fixes

  • Fixed minion pathing where they would frequently walk backwards. Minions should now walk to the closest point going towards the enemy base.
  • Fixed numerous bugs over the course of multiple hotfixes during the 1.4 playtest.
  • Fixed an issue where Flame Princess's passive would always proc on hitting a tower, even when the passive was on cooldown.
  • Fixed an issue where Fionna's blue sword would cause weird rounding values for defensive stats.
  • Fixed an issue where chaining fear would not work on rooted or stunned characters.
  • [NOTE] Reminder that we exclusively work on bugs that are reported in the Discord's bug reporting channel. If it is not there, it does not exist.