Elo, Friends, and Matchmaking
- Reset all player stats including Elo, played games, champion data, etc.
- Removed old Elo system and replaced it with a net positive system.
- Elo is now based on your total wins. Every game won or tied is +1 Elo, and every game lost simply prevents Elo gain.
- Elo can only be lost through dodging or leaving games.
- Elo tiers are now as follows: Tier 1: 0-25; Tier 2: 26-75; Tier 3: 76-200; Tier 4: 201-500+.
- Matchmaking is now indefinitely randomized, as skill-based matchmaking cannot exist with the new system.
- The rule preventing alts is temporarily halted, as there should be no reason to make alts outside of anonymity.
- Indefinitely, your friends list will now show everyone who is online, effectively removing the functionality of a "friends list."
Shop Changes
- Skins have had their prices changed to reflect the quality of the skin in comparison to others. The new prices are as follows:
- Beemo Noir: 1250 -> 2000.
- Soccer BMO: 500 -> 1250.
- Evil Eye Gunter: 2500 -> 1250.
- Young Ice King: 1250 -> 2000.
- Guardian Jake: 1250 -> 2500.
- Randy Butternubs: 1250 -> 2000.
- Wiz Biz Jake: 2500 -> 1250.
- Skeletal Lich: 2500 -> 1250.
- Mohawk Marcy: 2500 -> 1250.
- Racing NEPTR: 1250 -> 2000.
- Mr. Crowley: 500 -> 1250.
- Zombie Butler: 2500 -> 2000.
- Prince Gumball: 2500 -> 2000.
- Too Young Bubblegum: 2500 -> 2000.
Stealth Changes
- Stealth has been reworked significantly to prevent bush cheesing that was present in 1.3.
- Attacking or using an ability will prevent you from using bush invisibility for 3 seconds.
- After being attacked, you will be revealed and cannot go into stealth from bushes for 3 seconds.
Backpack Rework
- All backpacks have been reworked from the ground up, effectively removing all original bags and replacing them with all new ones.
- There are too many bags to list here, so please check out the wiki for more details. Here is a brief description of the bags and their gimmicks.
- Champion's Backpack - Playstyle: generalist. Gimmick: pretty much unchanged. Cannot replace the GOAT.
- Assassin's Starter-Kit - Playstyle: assassin, high damage, low survivability. Gimmick: "Night Sword" lets you briefly enter stealth on kill.
- Choose Goose's Lootbox - Playstyle: RNG. Gimmick: "Demonic Wishing Eye" allows abilities to crit.
- Nurse Pound Cake's Medkit - Playstyle: support. Gimmick: "Simon Petrikov's Glasses" buffs nearby allies' power damage.
- Techno Tank - Playstyle: tank. Gimmick: "Robo Suit" gives high defenses plus increasing speed stacks that can be used to slow targets.
- Huntress Wizard's Arsenal - Playstyle: jungler. Gimmick: "Demon Blood Sword" increases damage to jungle monsters and gives unique buffs for slaying monsters.
- Candy Monarch Regalia - Playstyle: laner. Gimmick: "Grape Juice Sword" increases damage to minions and buffs nearby minions.
- Daredevil's Duffel Bag - Playstyle: snowballing. Gimmick: "Lightning Sword" increases PD on kill.
- Billy's Bag - Playstyle: ADC. Gimmick: "Grass Sword" enhances next critical attack periodically.
- Nearly Ultimate Wizard Wear - Playstyle: high burst AP. Gimmick: "Wizard Robe" grants stacking CDR on kill.
- Sorcerous Satchel - Playstyle: high CDR AP. Gimmick: "Lich's Hand" grants increased spell damage when hitting the same target.
- Bindle of Bravery - Playstyle: bruiser. Gimmick: "Peppermint Tank" deals additional damage to close range targets.
- Susan's Shredder - Playstyle: anti-tank. Gimmick: "Glob's Helmet" deals increased damage to targets with more max HP.
- Hybrid Haversack - Playstyle: AP/AD hybrid. Gimmick: "Fight King's Sword" and "Cosmic Gauntlet" alternate in enhancing your attacks and abilities.
- Vampire Rocker Gear - Playstyle: high vamp. Gimmick: "AX Bass" prevents outside healing but grants extreme attack vamp.
Balance Updates
General Changes
- Reworked armor/MR system to deal flat percentage reduction based on stats. 1 armor = 1% physical damage reduction.
- Changed all champions' base stats, with most ranged champions at 0 base stats, melee champions at 5 armor / 5 MR, and tanks at 10 armor / 10 MR. For more details, check out the wiki.
- Removed Herobrine.
Cinnamon Bun
- BUFF: Ability damage reduction to towers decreased from 50% to 25%.
Flame Princess
- NERF: Decreased attack range from 6.4 to 6.0.
- NERF: Abilities now need to damage something to activate Flame Princess's passive.
Hunson
- BUFF: Removed damage falloff from hitting the same target multiple times with Q.
- BUFF: Third hit with Q now does 75% increased damage.
- BUFF: Increased E PD scaling from 50% to 60%.
Ice King
- BUFF: Increased W PD scaling from 30% to 40%.
- BUFF: Increased E PD scaling from 20% to 50%.
Lemongrab
- BUFF: Increased health scaling from 35 to 50.
The Lich
- CHANGE: Skully's basic attack damage is now 10 + 40% of The Lich's AP.
Marceline
- NERF: Reduced Q damage scaling from 80% to 60%.
- NERF: Reduced Beast Form Q root duration from 3 seconds to 2 seconds.
Princess Bubblegum
- CHANGE: PB's Turret now does 10 + 40% of PB's AP.
Bug Fixes
- Fixed minion pathing where they would frequently walk backwards. Minions should now walk to the closest point going towards the enemy base.
- Fixed numerous bugs over the course of multiple hotfixes during the 1.4 playtest.
- Fixed an issue where Flame Princess's passive would always proc on hitting a tower, even when the passive was on cooldown.
- Fixed an issue where Fionna's blue sword would cause weird rounding values for defensive stats.
- Fixed an issue where chaining fear would not work on rooted or stunned characters.
- [NOTE] Reminder that we exclusively work on bugs that are reported in the Discord's bug reporting channel. If it is not there, it does not exist.