Statistics

Champion statistics
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Attack Damage


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Armor


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Attack Speed


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Power Damage


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Shields


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Health


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Regenerate


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Attack Range


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Speed


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Attack Vamp


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Power Vamp


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Armor Breach


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Shield Breach


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Critical Chance


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Critical Damage


Magic Man
He's a Magic Man, and he's a jerk.
Release date 19-03-2014
Attack range type Ranged
Roles Wizard, Ninja

Abilities

Chase (Passive)

When Magic Man hits other Champions with a basic attack, he gets 20% speed boost for 3 seconds.

Cooldown: none

Energy Snakes (Q)

Magic Man releases 3 energy snake projectiles that damage (40 + 70% power damage) each and silence opponents for 2 second. Resets auto-attack timer. Only 1 snake can damage any given enemy.

Cooldown: 10s (8s at level 10)

EAT IT! (W)

Magic Man teleports to a target location and goes stealth (3 seconds or until revealed), leaving behind a decoy that will explode after a delay, doing damage (50 + 70% power damage) to enemies nearby. Magic Man can detonate the decoy early by pressing W again.

Cooldown: 25s (19s at level 10)

Magic Away (E)

Magic man rolls to a target location, ignoring obstacles and explodes, doing damage based on the target's current health (35%), reducing armor and slowing by 30% for 3 seconds in a large area. Large monsters take 50% reduced damage from this ultimate ability.

Cooldown: 60s (40s at level 10)

Outfits

Mystery Man


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