Champion statistics | ||
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![]() Attack Damage |
![]() Armor |
![]() Attack Speed |
![]() Power Damage |
![]() Shields |
![]() Health |
![]() Regenerate |
![]() Attack Range |
![]() Speed |
![]() Attack Vamp |
![]() Power Vamp |
![]() Armor Breach |
![]() Shield Breach |
![]() Critical Chance |
![]() Critical Damage |
Magic Man | |
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He's a Magic Man, and he's a jerk. | |
Release date | 19-03-2014 |
Attack range type | Ranged |
Roles | Wizard, Ninja |
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Chase (Passive) When Magic Man hits other Champions with a basic attack, he gets 20% speed boost for 3 seconds. Cooldown: none |
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Energy Snakes (Q) Magic Man releases 3 energy snake projectiles that damage (40 + 70% power damage) each and silence opponents for 2 second. Resets auto-attack timer. Only 1 snake can damage any given enemy. Cooldown: 10s (8s at level 10) |
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EAT IT! (W) Magic Man teleports to a target location and goes stealth (3 seconds or until revealed), leaving behind a decoy that will explode after a delay, doing damage (50 + 70% power damage) to enemies nearby. Magic Man can detonate the decoy early by pressing W again. Cooldown: 25s (19s at level 10) |
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Magic Away (E) Magic man rolls to a target location, ignoring obstacles and explodes, doing damage based on the target's current health (35%), reducing armor and slowing by 30% for 3 seconds in a large area. Large monsters take 50% reduced damage from this ultimate ability. Cooldown: 60s (40s at level 10) |
Mystery Man